1. Embracing failure is the best survival strategy for indie game developers, as the market is saturated with thousands of indie games and only a small percentage earn enough to make a living.
2. Successful indie developers are often subject to survivorship bias, and their success may make it more difficult for other games to find an audience.
3. For first-time indie game developers, it's important to adjust goals and prepare for failure while creating something that they can be proud of and building a space for their work. Learning from the failures of the first game can help them succeed in future projects.
该文章的主要观点是,对于独立游戏开发者来说,失败是不可避免的,并且应该接受失败并从中学习。然而,文章存在一些偏见和缺失的考虑点。
首先,文章没有提供足够的证据来支持“Indiepocalypse”概念。虽然作者提到了市场饱和和竞争激烈的问题,但没有提供任何数据或案例来证明这个概念是否真实存在。
其次,文章强调了失败的重要性,但没有探讨如何避免失败或最小化风险。这可能会误导读者认为失败是无法避免的,并且不需要采取任何预防措施。
此外,文章只列举了一些成功的独立游戏开发者作为例子,并未涉及那些在竞争激烈市场中挣扎或失败的人。这可能会给读者留下错误印象,即只有少数人能够成功。
最后,文章似乎宣传了Vlambeer公司及其创始人Rami Ismail。虽然他们是成功的独立游戏开发者之一,但文章过于强调他们的观点和建议,并未平等地呈现其他观点或意见。
综上所述,该文章存在偏见和片面报道,并未全面探讨独立游戏开发者面临的挑战和解决方案。读者应该保持警惕并寻找更多信息来做出自己的判断。